Kekai Kotaki

Clientele (合作客戶):
ArenaNet, Bungie, National Geographic, Wizards of the Coast, Blur, DC Comics & etc...

Projects (參與專案):
Guild Wars, Guild Wars 2, Destiny, Legend of the Cryptids & etc...

Software (本次活動使用軟體):
Adobe Photoshop, Painter

Website (個人網頁)
http://www.kekaiart.com/

Introduction

 

Born and raised on the Big Island of Hawaii, Kekai has always had a passion for art. Finding the sunshine and beautiful scenery distracting he moved to dreary Seattle in 2000 to attend art school. After graduating he proceeded to attempt a career at doing art. This meant getting a job at ArenaNet, the makers of the Guild Wars franchise as a lowly texture artist. Through hard work and more than a little luck he was able to become a concept artist.

 

 

對藝術充滿熱情的 Kekai 出生並成長於夏威夷。2000年時,他離開充滿明媚陽光與美麗風景的夏威夷,來到了西雅圖並沉浸於藝術學校的生活。畢業後,他開始了藝術工作者的職業生涯 - 成為 ArenaNet的員工,並成為 Guild Wars 激戰遊戲美術創作團隊中基層的貼圖畫師。但在經過艱苦的努力與卓越的實力展現後Kekai 終於成為今日家喻戶曉的概念設計大師。

 

Destiny *影片介紹 (請按圖聯結影片)

Destiny *影片介紹 (請按圖聯結影片)

激戰二 *影片介紹 (請按圖聯結影片)

激戰二 *影片介紹 (請按圖聯結影片)

Legend of Cryptids *影片介紹 (請按圖聯結影片)

Legend of Cryptids *影片介紹 (請按圖聯結影片)

Kekai can still be found in Seattle. After 5 years as Lead Concept Artist on Guild Wars 2 and 8+ years total at ArenaNet, Kekai has left to go look for new endeavors and to work on his burgeoning illustration career. 

Additionally, he enjoys traveling the world and doing workshops demonstrating his process and thoughts about art.

如今,依舊可以在西雅圖找到 Kekai 的身影。在領導激戰2 的概念設計團隊五年 + 總共在  ArenaNet 工作八年之後,Kekai 開始尋找新的標竿並致力於個人美術創作。

此外,他享受在世界各地旅行和參加工作坊與大家分享他的繪畫技巧和對藝術的看法。